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Phasmophobia
Phasmophobia is a first-person investigative survival horror game by British indie game studio Kinetic Games. The player works solo or in a group with up to three other players to complete a contract in which they must identify the type of ghost haunting the specified site. Players can communicate through voice chat, both locally within a short distance and globally via walkie-talkies. Phasmophobia features speech recognition[4][5] allowing certain pieces of equipment, Cursed Possessions, and the ghost to understand key words and phrases spoken by players. Gathering evidence to determine the correct ghost type and surviving will net the majority of the cash and XP, but completing objectives and taking photos will augment or even double the rewards. Investigators are encouraged to complete as much as possible to level up and earn money to unlock maps, levels, and item upgrades.
Players create or join a lobby where preparation for the contracts is done. Phasmophobia gives players the option to customize their appearance by picking between eight different paranormal investigators to distinguish between group members. Located at two corkboards in the lobby, a contract location is voted on between players, while the difficulty is set by the host. All equipment is purchased and upgraded at a computer in the lobby and selected to be loaded into a van from which the group will operate upon arriving at the site. Players who survive and have completed their objectives (or wish to give up) must return to the Van to leave. Phasmophobia features twenty-four different ghosts, each of which behaves differently and provides unique clues. Upon arriving at the site, one of these ghost types will be randomly assigned for the mission. As players attempt to complete the contract, sanity will drain with certain events and circumstances affecting the rate at which it does so. When sanity is low enough, a ghost will begin to hunt and attempt to kill the players (assuming the "Friendly Ghost" custom difficulty setting, which disables hunts, is not enabled). During the hunting phase, all exit doors are locked so players must outrun and/or hide from the ghost until the end of the hunt. Depending on the ghost type's strengths and weaknesses, it may be able to hunt when sanity is higher or lower.

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